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Prepared by Albert W. Darimont
http://www.darimont.ca

OnDisC Project
April 2002© OnDisC 2002


0. Executive Summary
1. Background 
2. Learning Object Repositories                                                           
3. Business Models - Value chain                                                          
4Funding Models                       
5. Discussion
6Conclusions
7Bibliography
8. Web Site References (Webliography)



2       Learning Object Repositories

2.1     Learning Objects-Definition & Background


This report looks at the Learning Object (LO) class of digital content. It is seen as one a content aggregator such as OnDisC may have a natural relationship with, either as a provider of learning objects, or as a supplier of fine-grained material to other organizations that will create the Learning Objects.

A Learning Object, sometimes called a Reusable Learning Object (RLO) is based on the Reusable Information Object (RIO). An RIO is a granular reusable chunk of information that is media independent, can either stand alone, or be combined with other RIOs to form an RLO. An example of an RIO is a list of key points, a diagram, or a short animation clip. An RLO is designed to fulfill a single learning objective and can be fashioned to reflect pedagogical standards. Other terms for RLOs and LOs include Educational Objects (EO), Content Objects (CO), Training Components (TC), or Knowledge Objects (KO).

The goal for developing Learning Objects is to increase the value of content thereby maximizing the return on investment whether the developer is a corporation, academic institution, or governmental body. Learning Objects increase the value of content by making the information more accessible, interoperable, reusable, and durable.

The advantage of using an object-based approach to creating content is seen in the example of Fidelity Investments, a financial services company in the US. Fidelity applied Object Oriented Publishing to the task of publishing mutual fund prospectuses for its 10 million customers. The Fidelity legal department created a "standard language library" for prospectus "chunks" which could be easily and quickly assembled into a myriad of different styles and types of prospectus documents reflecting their varied products and customers. The results were impressive: quality and consistency was improved, legal manager productivity was increased by 40%, and process time was reduced from about three weeks to two hours. [1]

Similar kinds of improvements are foreseen in the creation of learning material in the corporate, government and academic fields. The following subsections will briefly examine some of the activity that has been done in advancing the use of Learning Objects.


2.2     Learning Resource Gateways


Learning Resource Gateways (LRG) are similar to Subject Based Gateways (SBG) that were discussed in the Phase I report[2]. The difference is that LRGs are focused on providing access to material that has a teaching or pedagogical value, whereas the SBGs do not make that distinction and instead focus on solely on providing information relevant to a chosen subject area. The distinction is a subtle one for many materials found through an SBG can be used for teaching purposes and content found on an LRG can be used for informational purposes apart from its value as teaching or educational material.

SchoolNet - is a Canadian Gateway service pointing to educational resources on the web as well as to resources provided by GrassRoots, a related initiative in which educational resources were developed by Canadian school themselves. The resources and pointers are heavily described with metadata. Currently there are about 5,000 evaluated resources available. A survey in 2000 revealed that the GrassRoots material was used and useful to schools, while the other resources were not as well used. An interesting spin-off from the SchoolNet project is that the lessons learned in its development are being used by the Office of International Partnerships in consulting contracts with other countries and was projected to bring in about CAN $35 M from 1995-2001.

Copernicus Education Gateway - an extensive site catering to educators, students, and parents. It features free web content, selected and annotated for its suitability for education. The site features banner advertising from organizations such as The History Channel. This site is more an SBG focusing on education rather than an LO gateway.

Gateway to Educational Material (GEM)
- Governed by the US Department of Education and a consortium of over 300 organizations and individuals. As of March 20, 2002, it has 24,480 education resources including lesson plans, activities, and projects for all levels of education. Content is quality controlled, but the resources are uncatalogued. GEM is free, but it includes pointers to material that are free, partially free and fee-based.

SMETE - Science Mathematics Engineering Technology Education, associated with the National Science Digital Library (NDSL) is a very large repository of educational resources, aimed at post secondary undergraduates and instructors but open to anyone. It is funded by the National Science Foundation but is also supported by a number of other government and academic organizations. In addition to providing a gateway to educational resources, SMETE/NDSL is an online meeting place to foster collaboration among educators.


2.3     Co-operative Learning Object Repositories

Educational Object Economy
- EOE started as a National Science Foundation-funded project, hosted by Apple Computer, and included industry, university, and government collaborators. The EOE became the focal point for research and development initiatives covering a number of aspects concerning web-based education including: metadata for educational resources, component-software approaches in education, open source communities, intellectual capital appreciation licenses, new economic models, and internet cooperatives. This work led to the creation of the Generic Object Economy (GEO) a web-community template formed around an online database. GEO is free, and has been used by other Learning Object Repositories, including MERLOT and Jcampus. There are currently 2600 Java applet educational objects at EOE.

MERLOT- (Multimedia Education Resource for Learning and Online Teaching) – is a cooperative educational object repository that currently has more than 2,000 modules from many institutions. In addition to functioning as a repository, MERLOT features ratings, peer-reviews, and discipline communities. Learning materials can be used as components of a course, but are not complete courses. Learning materials found through MERLOT include high quality simulations, animations, tutorials, exercises, and other organized learning material. MERLOT receives funding from government grants, partner fees ($25,000 per partner) and in-kind revenues from the California State University and partner members. There are currently 23 members.

BELLE- Broadband Enabled Lifelong Learning Environment is led by Netera Alliance, a leader in the design and management of advanced infrastructure. The BELLE project is further assisted by key researchers in online learning and evaluation from a number of Canadian universities. BELLE will offer a searchable database of multimedia content suitable for adult and higher education institutions that is interoperable among participating institutions and is peer-reviewed.

POOL-Portal for Online Objects in Learning is led by the TeleLearning Network Inc. of British Columbia and is funded by CANARIE and other partners in the eLearning industry. POOL is a prototype repository to promote the sharing and re-use of learning content.

2.4     Commercial Learning Object Organizations

There are numerous companies active in providing e-learning solutions for business, government, and academia. Some, such as NETg, SmartForce and LeadingWay feature Learning Objects as a core strategy in developing flexible, re-usable content.

NETg-is a leading global provider of learning solutions. Their educational material is based on a Learning Object architecture developed in the early 1990s. The company has over 75,000 learning objects that can be aggregated in a multitude of combinations. Their customers include Daimler-Chrysler, Honeywell, Proctor & Gamble, and Dow Chemical.

SmartForce-is the largest e-learning company in the world, and offers a wide range of off-the-shelf and custom content. Their flagship product is My SmartForce, an Internet based system that uses a Learning Management System (LMS) to organize and present chunks of content – learning objects. Clients include Dell, Computer Sciences Corporation and Pricewaterhouse Coopers.

LeadingWay-established in 1991, this company has a strong reputation for technological leadership. Their product, KnowledgeOne includes content authoring software for building reusable knowledge objects that can be added to a custom, in-house knowledge repository.

Cisco Systems - has a well-developed in house training system that uses a Reusable Learning Object (RLO) strategy based on work by Dr. Ruth Clark and Dr. Merrill, leaders in the field of education and learning research.

Fathom
- is an online gateway to the electronic courses authored by its member institutions. Their offerings include Knowledge Trails, software that provides a visual way of organizing and navigating knowledge, online forums, and courses that cost in the neighbourhood of US $400-500. The members include: Iowa State University, Michigan State University, Virginia Polytechnic Institute and State University, University of Washington, University of California Extension Online, Purdue University, and Columbia Interactive Arts and Sciences. Fathom also has an international presence including members such as the British Museum and the London School of Economics, whose offerings include a five hour multimedia history of the east end of London for ₤31

2.5     Online Brokers for Education Material

Research has revealed several organizations specializing in providing brokerage and rights management services for educational institutions and content providers. Three are briefly discussed below.

UNIVERSAL
- A European project to develop an online service linking suppliers and users of educational material in a business to business oriented brokerage platform designed to support offers, enquires, bookings and deliveries of the educational material. The educational content is based on the IEEE Learning Objects Metadata standard and features four levels of learning objects – course, unit, lesson, and fragment. UNIVERSAL acknowledges many possible business models but have not yet made a decision about one for their circumstances.

HERON - Higher Education Resources ON-demand provides a unique copyright clearance and digitization service for UK Higher Education Institutions. It started as a project funded by UK’s Joint Information Systems Committee (JISC) and by Blackwell Retail Ltd., a commercial academic bookseller. HERON has recently announced that it is being taken over by Ingenta, a leading online provider of published scientific, professional, and academic research.

AEShareNet
- is a non-profit company established by the Australian Ministers of Education and Training to streamline the licensing of intellectual property for use in the VET (Vocational Education and Training) environment. AEShareNet includes descriptions of material available for licensing as well as standard licensing agreements that vendors and buyers agree to use upon becoming members of the network. AEShareNet’s operating revenues come from fees it charges its members including an application fee, annual subscription fee, transaction fees, and a percentage of fees collected for licenses and royalties.

Lydia
- Lydia is a privately held company founded in 2000 by Thomas Probert, PhD after seven years of R & D funded by US federal initiatives.   Lydia is planning to be a global object repository/marketplace for the development and exchange of Learning Objects.  A significant indicator of Lydia’s progress is the fact that they have filed for patent applications, both in the US and internationally to cover their “method” for maintaining a registry for identifying and managing intellectual property rights, properties and constraints associated with creative works.  World Patent application no. WO0219214, assigned to Probert was published March 7, 2002.