Typically, an educational object is created for the
use of the creator and is not always extensible beyond
the context for which it was produced. For example,
a CD-Rom on geophysics may be designed for use in a
specific course, but only parts of it will be useful
elsewhere. The result is expensive, proprietary, platform
specific and limited courseware and media that often
lacks applicability to learner needs.
Content repurposing allows learning objects to become
customizable and thereby promotes their reuse. Designing
and developing educational material in a manner that
allows the customization, editing and adaptability to
learner needs is key to providing cost effective, sustainable,
and high quality educational materials.
In this emerging field, eduSource will examine theory,
models, and development tools for new educational media.
This project joins others across the country looking
at standardized ways to deliver, develop, and cost-effectively
repurpose digital educational materials.
Instructional Use of Learning Objects: Online Version
A new book with several excellent chapters on learning
object construction and design.
Proving that there can be some humour in content re-use,
David Wiley’s site presents his own highly lauded views
on the subject.